OS PRINCíPIOS BáSICOS DE THE FIRST BERSERKER: KHAZAN

Os Princípios Básicos de The First Berserker: Khazan

Os Princípios Básicos de The First Berserker: Khazan

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Não sei se isso foi por questão intencional de design ou resultado de um erro, mas tenho a impressão de qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual este estúdio preparou — contudo vale a pena insistir 1 pouco de modo a atravessar dela.

A gameplay parece demasiado a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan tem acesso a 3 MODELOS de armas: lança, espada Enorme e empunhadura dupla com espada e machado, com cada uma dessas armas tendo tua própria árvore por habilidades onde este jogador consegue montar builds completamente variados para o mesmo tipo por arma.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiração de modo a isso foi Nioh, de que similarmente identicamente conjuntamente utiliza um sistema natural semelhante, porém isso tira um pouco do charme do um Souls e a graça do explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.

Este único detalhe cá é de que as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I The First Berserker: Khazan definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Moderno soulslike, Khazan reúne elementos de que deram certo na categoria e faz seu próprio suco — e um suco amplamente Porreiro de modo a se repetir

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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